Exploring the Fallout Universe, the Gaming World’s Most Astonishing Television Success
The post-apocalyptic TV series is back to Prime Video, and it's fair to say that viewers were delightfully shocked by the excellence of its debut season. By portraying the atomic-age, post-apocalyptic United States through the lenses of three different characters, it effectively portrayed different facets of the gamer's journey.
We followed vault-dweller Lucy, attempting to act with integrity and learning that the barren landscape made that very difficult; Brotherhood initiate Max, the militant faction initiate, who starts challenging his cult's dogma and unleashes a lot of havoc in robotic power armour; and Walton Goggins's character, a fan-favorite figure who has entirely abandoned any sense of morality out in the irradiated wastes.
Building Anticipation for the Second Season
The show's first season ending disclosed key information about who helped cause the nuclear war that trapped a group of people in bomb-proof bunkers for centuries. It also posed numerous mysteries unanswered for the next installment – and, now, anticipations are significantly higher.
“We’ll take ‘not terrible’ – we should print that on merchandise,” says the show's co-creator.
“Heading into the initial season, people were like, ‘Just get it right’,” states the game director. “We are thrilled with the feedback to the show, so this time people are coming in with more enthusiasm and new expectations.”
The Mojave Beckons for Season Two
The second season is taking place in the neon-lit city, the location of the beloved game Fallout: New Vegas, which is widely regarded for having the best writing and personalities in the series, even if it was somewhat buggy at launch.
“It has a arid atmosphere, a Mojave vibe, that’s so key to that game,” explains Nolan. “That dusty, desolate Route 66 aesthetic of the game is so much enjoyable to bring into the show.”
In the series narrative, a long time has passed since the events of the New Vegas game by the time the characters make their way there. Yet, the creators suggest that it acknowledges the gamer's experience.
Crafting a Tangible World
The Fallout TV series is notable for its tactile feel – its production team ensured real props and sets were constructed, echoing the makeshift nature of the settlements in the games.
“Being a genre enthusiast, so many productions I watch, I’m conscious that they’re all filmed against a green screen,” says co-creator Geneva Robertson-Dworet. “The whole point of an adaptation, particularly of a interactive medium, is to seem like it’s tangible.”
Actually, virtually each creature you see on-screen is practical, including the notoriously frightening irradiated monsters known as Deathclaws. In the show, they are portrayed by puppets, and were apparently pretty frightening up close.
Made by Fans, for Fans
The Fallout series resonates because it is crafted by skilled directors who are also passionate gamers, alongside the game developers behind the source material. This common understanding for the lore is clear in the end result.
The new batch of episodes is being released on a episode-by-episode basis rather than as a full-season drop, offering a different experience from the initial release. This format will create a different viewing experience, something the creators themselves are looking forward to witness.
“It has more depth, it’s more expansive, it’s funnier, it has a lot of surprises,” promises Howard. “I can't wait to seeing what people think.”